Job | Project | Type |
---|---|---|
Leading 3d Environment Artist | Fortnite | Remote work |
Specialist in hand paint textures | Unannounced project | Freelance work |
Leading 3d Environment Artist | Fortnite | Remote work |
Senior 3d-sculptor for Overwatch
We are looking for an experienced character and object sculptor for the Overwatch project.
What will you do:
Сreate clear, non-destructive rigs for characters, creatures and props. Cloth and hair movement simulation in Unreal engine. Own the skinning and deformation process for a variety of rigged assets. What is important for us: At least one year of character rigging experience in a professional studio. A portfolio that demonstrates the ability to create animator-friendly rigs, MEL/Python scripts and UE simulations. Knowledge of cloth/hair simulation in UE. Excelent knowledge of Maya. Knowledge of MEL/Python. Understanding of animation techniques. Workstation requirements: Your own modern equipment. Broadband Internet access. Headset or headphones with a microphone for calls. Windows 10 and the latest versions of all work-related software. What we offer: Long-term remote full-time job. Two weeks (10 work days) of paid vacation a year. And 5 paid day-off every 6 months. New year bonus for those, who have been in the studio for 6 months and more.